Trait lyon::path_builder::SvgBuilder [] [src]

pub trait SvgBuilder: PathBuilder {
    fn relative_move_to(&mut self, to: TypedPoint2D<f32, UnknownUnit>);
    fn relative_line_to(&mut self, to: TypedPoint2D<f32, UnknownUnit>);
    fn relative_quadratic_bezier_to(&mut self,
                                ctrl: TypedPoint2D<f32, UnknownUnit>,
                                to: TypedPoint2D<f32, UnknownUnit>); fn relative_cubic_bezier_to(&mut self,
                            ctrl1: TypedPoint2D<f32, UnknownUnit>,
                            ctrl2: TypedPoint2D<f32, UnknownUnit>,
                            to: TypedPoint2D<f32, UnknownUnit>); fn smooth_cubic_bezier_to(&mut self,
                          ctrl2: TypedPoint2D<f32, UnknownUnit>,
                          to: TypedPoint2D<f32, UnknownUnit>); fn smooth_relative_cubic_bezier_to(&mut self,
                                   ctrl2: TypedPoint2D<f32, UnknownUnit>,
                                   to: TypedPoint2D<f32, UnknownUnit>); fn smooth_quadratic_bezier_to(&mut self, to: TypedPoint2D<f32, UnknownUnit>); fn smooth_relative_quadratic_bezier_to(&mut self,
                                       to: TypedPoint2D<f32, UnknownUnit>); fn horizontal_line_to(&mut self, x: f32); fn relative_horizontal_line_to(&mut self, dx: f32); fn vertical_line_to(&mut self, y: f32); fn relative_vertical_line_to(&mut self, dy: f32); fn arc_to(&mut self,
          to: TypedPoint2D<f32, UnknownUnit>,
          radii: TypedPoint2D<f32, UnknownUnit>,
          x_rotation: Length<f32, Rad>,
          flags: ArcFlags); fn relative_arc_to(&mut self,
                   to: TypedPoint2D<f32, UnknownUnit>,
                   radii: TypedPoint2D<f32, UnknownUnit>,
                   x_rotation: Length<f32, Rad>,
                   flags: ArcFlags); fn svg_event(&mut self, event: SvgEvent) { ... } }

A path building interface that tries to stay close to SVG's path specification. https://svgwg.org/specs/paths/

Required Methods

Provided Methods

Implementors