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//! # Lyon //! //! 2d rendering on the GPU in rust. //! //! # Crates //! //! * [lyon_tessellation](https://crates.io/crates/lyon_tessellation) ([documentation](../lyon_tessellation/index.html)): Path tessellation routines. //! * [lyon_path_builder](https://crates.io/crates/lyon_path_builder) ([documentation](../lyon_path_builder/index.html)): Tools to facilitate building paths. //! * [lyon_path_iterator](https://crates.io/crates/lyon_path_iterator) ([documentation](../lyon_path_iterator/index.html)): Tools to facilitate iteratring over paths. //! * [lyon_path](https://crates.io/crates/lyon_path) ([documentation](../lyon_path/index.html)): A simple optional path datat structure, provided for convenience. //! * [lyon_bezier](https://crates.io/crates/lyon_bezier) ([documentation](../lyon_bezier/index.html)): Cubic and Quadratic 2d bezier math. //! * [lyon_extra](https://crates.io/crates/lyon_extra) ([documentation](../lyon_extra/index.html)): Additional testing and debugging tools. //! * [lyon_core](https://crates.io/crates/lyon_path) ([documentation](../lyon_core/index.html)): Common types to most lyon crates. //! //! [This crate](https://crates.io/crates/lyon) is just a meta-crate, reexporting the crates listed above. //! //! # Additional documentation and links //! //! * There is some useful documentaion on the project's [wiki](https://github.com/nical/lyon/wiki). //! * The source code is available on the project's [git repository](https://github.com/nical/lyon). //! * Interested in contributing? [This page is](https://github.com/nical/lyon/wiki/Contribute) //! is probably what you are looking for! You can also look at the list of //! [issues marked as easy](https://github.com/nical/lyon/issues?q=is%3Aissue+is%3Aopen+label%3Aeasy), //! they are a good place to start. //! pub extern crate lyon_core; pub extern crate lyon_path; pub extern crate lyon_path_builder; pub extern crate lyon_path_iterator; pub extern crate lyon_tessellation; pub extern crate lyon_bezier; pub extern crate lyon_extra; //pub extern crate lyon_svg; pub use lyon_core::*; pub use lyon_tessellation as tessellation; pub use lyon_path as path; pub use lyon_path_builder as path_builder; pub use lyon_path_iterator as path_iterator; pub use lyon_bezier as bezier; pub use lyon_extra as extra; //pub use lyon_svg as svg;