Function lyon::tessellation::basic_shapes::fill_quad   
                   
                       [−]
                   
               [src]
pub fn fill_quad<Output>(v1: TypedPoint2D<f32, UnknownUnit>,
v2: TypedPoint2D<f32, UnknownUnit>,
v3: TypedPoint2D<f32, UnknownUnit>,
v4: TypedPoint2D<f32, UnknownUnit>,
output: &mut Output)
-> Count where Output: GeometryBuilder<FillVertex>
Tessellate a quad.