Function lyon::tessellation::basic_shapes::fill_quad [] [src]

pub fn fill_quad<Output>(v1: TypedPoint2D<f32, UnknownUnit>,
                         v2: TypedPoint2D<f32, UnknownUnit>,
                         v3: TypedPoint2D<f32, UnknownUnit>,
                         v4: TypedPoint2D<f32, UnknownUnit>,
                         output: &mut Output)
                         -> Count where Output: GeometryBuilder<FillVertex>

Tessellate a quad.