Struct lyon::tessellation::FillVertex
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[src]
pub struct FillVertex { pub position: TypedPoint2D<f32, UnknownUnit>, pub normal: TypedPoint2D<f32, UnknownUnit>, }
Vertex produced by the fill tessellators.
Fields
position: TypedPoint2D<f32, UnknownUnit>
Position of the vertex (on the path).
normal: TypedPoint2D<f32, UnknownUnit>
Normal at this vertex such that extruding the vertices along the normal would produce a stroke of width 2.0 (1.0 on each side). This vector is not normalized.
Note that some tessellators aren't fully implemented and don't provide the normal (a nil vector is provided instead). Refer the documentation of each tessellator.