Function lyon::tessellation::basic_shapes::fill_triangle [] [src]

pub fn fill_triangle<Output>(v1: TypedPoint2D<f32, UnknownUnit>,
                             v2: TypedPoint2D<f32, UnknownUnit>,
                             v3: TypedPoint2D<f32, UnknownUnit>,
                             output: &mut Output)
                             -> Count where Output: GeometryBuilder<FillVertex>

Tessellate a triangle.